As long as a creature has a double strike counter on it, it has double strike
Brawl Not Legal Vintage Legal Timeless Not Legal Commander Legal Pauper Not Legal Oathbreaker Legal Penny Not Legal Toolbox Notes and Rules Information for Incarnation Technique: You choose which creature to bring back after you mill five cards
Of course, the Equinaut decks doesn't run on bounce creatures alone, so I might touch on engines and efficient beaters like Watchwolf in future lists
Association with Rarity Here are effects that don't tend to start until rare: Alternative win conditions Copying permanents Counter doubling Damage doubling Extra combat steps "Lobotomy" (removing all of one card from the game) "Maro" ability (power/toughness equal to hand size) Mass creature destruction "Meddling" (name a spell that then can't be played) Massive token creation Permanent control change Playing cards off top of library Spell copying Spell redirection Tutoring creature from library onto the battlefield Mythic Rare Complexity We allow advanced board complexity at mythic rare, but actually require lower comprehension complexity at mythic rare than we do at rare because we want players to understand what the mythic rares do
If you manage to play Papalymo Totolymo, for example, he also deals 1 damage to each opponent, and you gain 1 life, whenever you cast a noncreature spell