Magic: The Gathering's Outlaws of Thunder Junction introduced outlaws, which refers to any creature card with the subtype Assassin, Mercenary, Pirate, Rogue, or Warlock
Remember that the active player must make the first move, which is an advantage for the nonactive player, who gets to have all the information before he or she makes a move
Cards like Boltbender and Tesak, Judith's Hellhound offer powerful abilities that can redirect spells, give creatures haste, and generate mana during attacks
Against aggressive decks I sideboard some mix of Swords to Plowshares, Wrath of God, City in a Bottle, and Ivory Tower
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