You'll mostly see it in control decks that need something like this in order to remove all the cheap aggressive creatures
They inevitably hit a wall: I can never produce enough Food, at least not at an efficient enough rate
Fellwar Stone may seem less predictable, but in a four-player game, it usually taps for something useful, often one of your key colors
expires July 1, 2030 Decklists Sephinroth (Blue-Black) Deck: Creatures (21) 1 Sahagin 1 Sephiroth, Planet's Heir (Mythic Rare) 1 Seymour Flux (Rare) 1 Ultimecia, Temporal Threat (Rare) 1 Xande, Dark Mage (Rare) Instants (7) 2 Overkill Sorceries (6) Artifacts (1) 1 Magitek Scythe (Rare) Lands (25) Cloud (Red-White) Deck: Creatures (19) 1 Beatrix, Loyal General (Rare) 1 Cloud, Planet's Champion (Mythic Rare) 2 Coeurl 1 Lightning, Security Sergeant (Rare) 1 Rosa, Resolute White Mage (Rare) Instants (5) Sorcery (2) 1 Suplex Artifacts (9) 1 Ultima Weapon (Rare)
The opposite effect appears in aggressive decks